NTE Scarborough Fair Gacha System Explained: Rates & Pity
slug: nte-scarborough-fair-gacha-system-explainedtype: faqstatus: publishedQA: 9.2words: 1,973live URL ↗
Agent timeline (7)
| when | agent | status | model | tokens (in/out) | cost | duration | error |
|---|---|---|---|---|---|---|---|
| 2026-06-17 08:23 | outline | success | gemini-3-flash-preview | 582 / 1318 | $0.038470 | 17.9s | |
| 2026-06-17 08:23 | writing | success | gemini-3-flash-preview | 3736 / 3242 | $0.044226 | 29.6s | |
| 2026-06-17 08:23 | qa | success | gemini-3.1-pro-preview | 6342 / 440 | $0.052964 | 50.8s | |
| 2026-06-17 08:24 | writing | success | gemini-3-flash-preview | 4262 / 3481 | $0.044981 | 27.4s | |
| 2026-06-17 08:25 | qa | success | gemini-3.1-pro-preview | 6582 / 601 | $0.055376 | 66.7s | |
| 2026-06-17 08:36 | publish | success | — | 0 / 0 | $0.000000 | — | |
| 2026-06-17 08:37 | image | success | — | 0 / 0 | $0.000000 | — |
totals: 21,504 / 9,082 tokens · $0.236017
content_md
Neverness to Everness introduces a unique twist to gacha mechanics by blending board game elements with traditional character collection. This system provides a refreshing alternative to standard menu-based pulls, offering transparency and a distinct lack of the frustrating "50/50" loss common in other titles. # Neverness to Everness Scarborough Fair Gacha System Explained The Scarborough Fair is NTE's board-game-style gacha system where players roll dice to move across reward tiles. It features a 90-pull hard pity with no 50/50 mechanic for limited characters. ## Question Restated Understanding the gacha system is essential for any player looking to optimize their roster in Hethereau. Many new players have specific questions about how the mechanics differ from other open-world RPGs: * What exactly is the [Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system) gacha system in Neverness to Everness? * How do the dice rolls and board game mechanics work when pulling for new characters? * What are the specific pity rates and guarantees for S-Class units? * How does the weapon-focused [Arc Research Program](https://neverness.gg/guides/arc-research-explained) differ from the character-focused board? By examining these mechanics, players can better plan their resource allocation and understand the value of their [Annulith](https://dotesports.com/general/news/neverness-to-everness-currencies-guide) savings. ## Direct Answer The [Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system) is an interactive "dice-board" gacha system where players spend currency to roll dice. Each roll moves a [Chuppa](https://neverness.gg/characters/chuppa-guide) mascot piece across various reward tiles on a board. Unlike many contemporary gacha games, NTE is notable for having no 50/50 mechanic on limited banners. If you land on an S-Class character tile on a limited board, you are guaranteed to receive the featured character. The system utilizes three primary pull currencies that players must manage. [Solid Dice](https://kaiden.gg/nte/currencies-and-materials) are used for limited-time character banners, [Fabricated Dice](https://kaiden.gg/nte/currencies-and-materials) are used for the standard permanent banner, and [Tri-Keys](https://neverness.gg/guides/arc-research-explained) are the currency for the weapon (Arc) gacha. Hard pity for characters is set at 90 pulls, though a "Board Modification" phase begins at 70 pulls, significantly increasing the probability of a high-tier drop. ### NTE Gacha Currencies and Costs | Currency Name | Purpose | Annulith Conversion Rate | | :--- | :--- | :--- | | [Solid Dice](https://kaiden.gg/nte/currencies-and-materials) | Limited Character Banners | 160 Annulith | | [Fabricated Dice](https://kaiden.gg/nte/currencies-and-materials) | Standard Character Banners | 160 Annulith | | [Tri-Keys](https://neverness.gg/guides/arc-research-explained) | Arc Research (Weapons) | 160 Annulith | ## Detailed Explanation The [Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system) operates on a logic that feels more like a game of chance played on a physical board than a simple RNG button. Each pull—whether single or in a batch of ten—results in a dice roll. The mascot, [Chuppa](https://neverness.gg/characters/chuppa-guide), moves between 1 and 6 spaces per roll. The reward you receive depends entirely on the tile where the mascot lands. ### How the Dice Board Works When you initiate a pull, the [Chuppa](https://neverness.gg/characters/chuppa-guide) piece traverses a circular board. The tiles are populated with various rewards, including materials, A-Class characters, and the coveted S-Class units. While the movement is randomized by the dice, the board itself is structured to ensure that you eventually reach high-value targets. Landing on a tile grants the item associated with it. If you land on a [Hero Chest](https://neverness.gg/guides/gacha-mechanics-deep-dive), you receive a character. If you land on an [Arc tile](https://neverness.gg/guides/arc-research-explained), you receive a weapon. The visual nature of the board allows players to see how close they are to the next major milestone, making the "pity" progress feel tangible rather than hidden behind a counter. ### Understanding Pity: Soft Pity vs. Hard Pity NTE uses a two-stage pity system. The base rate for an S-Class character is [0.99%](https://www.prydwen.gg/nte/guides/gacha-system). However, the game implements a [Board Modification](https://kaiden.gg/nte/gacha-pity-explained) mechanic that acts as a soft pity. Once you reach 70 pulls without an S-Class unit, the board undergoes a visual and mechanical transformation. Common material tiles are replaced by [Hero Chests](https://neverness.gg/guides/gacha-mechanics-deep-dive) and [Journey Together](https://neverness.gg/guides/gacha-mechanics-deep-dive) tiles. During this phase, the probability of landing on an S-Class tile jumps from the base rate to approximately [19.59%](https://www.prydwen.gg/nte/guides/gacha-system) per roll. If you reach 90 pulls, the game triggers a hard pity, ensuring the [Chuppa](https://neverness.gg/characters/chuppa-guide) piece lands directly on the featured S-Class character tile. ### Scarborough Fair Tile Types and Drop Chances | Tile Type | Rarity | Base Drop Rate | | :--- | :--- | :--- | | S-Class Hero Tile | S-Class | [0.99%](https://www.prydwen.gg/nte/guides/gacha-system) | | A-Class Hero Tile | A-Class | [8.12%](https://www.prydwen.gg/nte/guides/gacha-system) | | Material/Utility Tiles | B-Class/C-Class | [90.89%](https://www.prydwen.gg/nte/guides/gacha-system) | ### The "No 50/50" Advantage Explained The most significant departure from the industry standard is the absence of the 50/50 mechanic. In many other gacha games, hitting the highest rarity only gives you a 50% chance of getting the featured character, with the other 50% resulting in a standard pool character. In the NTE [Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system), the limited banner board only contains the featured S-Class character in its top-tier slots. If you trigger an S-Class drop on the [The Ichi-daime](https://dotesports.com/general/news/neverness-to-everness-nanally-banner) banner, you will always receive [Nanally](https://neverness.gg/characters/nanally-build-guide). This removes the risk of "losing" your hard-earned pulls to a character you may already own or do not want. ### Arc Research: The Weapon Gacha System The [Arc Research Program](https://neverness.gg/guides/arc-research-explained) handles the acquisition of weapons, known in-game as Arcs. This system is distinct from the character board. It requires [Tri-Keys](https://kaiden.gg/nte/currencies-and-materials) and typically operates on 10-pull increments. The pity for S-Class Arcs is slightly lower than characters, with a guarantee at 80 pulls. Similar to the character banners, the [Arc Research Program](https://neverness.gg/guides/arc-research-explained) features specific rated-up weapons that match the current limited character's playstyle. ### Character vs. Arc Banner Pity Comparison | Feature | Character Banner ([Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system)) | Weapon Banner ([Arc Research](https://neverness.gg/guides/arc-research-explained)) | | :--- | :--- | :--- | | Hard Pity | 90 Pulls | 80 Pulls | | Soft Pity Start | 70 Pulls ([Board Modification](https://kaiden.gg/nte/gacha-pity-explained)) | 65 Pulls | | Currency | [Solid Dice](https://kaiden.gg/nte/currencies-and-materials) / [Fabricated Dice](https://kaiden.gg/nte/currencies-and-materials) | [Tri-Keys](https://kaiden.gg/nte/currencies-and-materials) | | 50/50 Mechanic | None (Guaranteed Featured) | None (Guaranteed Featured) | ### Currency Management: Annulith, Dice, and Tri-Keys Managing your economy involves converting [Annulith](https://dotesports.com/general/news/neverness-to-everness-currencies-guide), the premium currency, into the appropriate dice or keys. Each pull costs 160 [Annulith](https://dotesports.com/general/news/neverness-to-everness-currencies-guide). When you pull duplicate characters or items, you receive cashback in the form of [Warp Pieces](https://kaiden.gg/nte/currencies-and-materials) and [Lost Pieces](https://kaiden.gg/nte/currencies-and-materials). These can be spent in the [Fair Shop](https://www.prydwen.gg/nte/guides/gacha-system) to purchase additional dice, character shards for [Resonance](https://neverness.gg/guides/resonance-system-explained) upgrades, or rare upgrade materials. This secondary economy ensures that even "unlucky" pulls contribute toward future progress. ## Related The gacha system is closely tied to the game's release cycle and exploration mechanics. Knowing which banners are active and how to fund your pulls is the key to long-term success. ### Pity Carryover Rules One of the most player-friendly aspects of the [Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system) is that pity progress carries over between banners. If you spend 50 [Solid Dice](https://kaiden.gg/nte/currencies-and-materials) on a limited banner but do not reach an S-Class unit, those 50 pulls will count toward the 90-pull hard pity on the next limited character banner. This allows players to safely pull for A-Class units without fearing that their progress toward a future S-Class will be reset. ### Best Characters to Pull in Version 1.0 At launch, players have access to two primary limited banners. [Nanally](https://neverness.gg/characters/nanally-build-guide) is featured in the [The Ichi-daime](https://dotesports.com/general/news/neverness-to-everness-nanally-banner) banner, offering high physical damage and street-style combat mechanics. The second limited banner, [Misty Tipsy Style](https://dotesports.com/general/news/neverness-to-everness-hotori-banner), features [Hotori](https://neverness.gg/characters/hotori-build-guide), a character focused on anomaly manipulation and utility. For those using their [Fabricated Dice](https://kaiden.gg/nte/currencies-and-materials), the [Strange Encounters](https://www.prydwen.gg/nte/guides/gacha-system) standard banner provides a one-time 50-pull selector. This allows you to choose a specific S-Class character from the standard pool after reaching 50 pulls on that specific board, making it the ideal place to start for new accounts. ### How to Farm Gacha Currency While [Annulith](https://dotesports.com/general/news/neverness-to-everness-currencies-guide) can be purchased, free-to-play players have several avenues to earn it. Exploration in Hethereau City is the primary source, with chests and [Daily Anomalies](https://neverness.gg/guides/daily-activities-checklist) providing steady income. The [Urban Management](https://kaiden.gg/nte/urban-management-guide) system also serves as a passive income source. By managing businesses and completing city tasks, you earn rewards that can be converted into gacha currency. Completing story chapters and participating in limited-time events are also reliable ways to bolster your [Solid Dice](https://kaiden.gg/nte/currencies-and-materials) reserves. ## Frequently Asked Questions ### Does Neverness to Everness have a 50/50 system? No, NTE does not use a 50/50 system for its limited banners. When you land on an S-Class tile on a limited-time [Scarborough Fair](https://www.prydwen.gg/nte/guides/gacha-system) board, you are guaranteed to receive the featured character rather than a standard pool unit. ### What happens at 70 pulls in the NTE gacha? At 70 pulls, the [Board Modification](https://kaiden.gg/nte/gacha-pity-explained) phase begins. The board visually changes, and the probability of landing on an S-Class character increases significantly, rising from the base rate to nearly 20% per roll until the S-Class is obtained. ### Can I carry over my pity from one limited banner to the next? Yes, pity progress carries over between consecutive limited banners of the same type. If you do not reach the S-Class guarantee on the current limited banner, your progress will be saved and applied to the next featured character banner. ### What is the difference between Solid Dice and Fabricated Dice? [Solid Dice](https://kaiden.gg/nte/currencies-and-materials) are the premium currency used exclusively for limited-time character banners. [Fabricated Dice](https://kaiden.gg/nte/currencies-and-materials) are used for the [Strange Encounters](https://www.prydwen.gg/nte/guides/gacha-system) permanent banner, which features a static pool of characters and Arcs. ## Sources - Prydwen — https://www.prydwen.gg/nte/guides/gacha-system - Neverness.gg — https://neverness.gg/guides/gacha-mechanics-deep-dive - Dot Esports — https://dotesports.com/general/news/neverness-to-everness-currencies-guide - Kaiden.gg — https://kaiden.gg/nte/gacha-pity-explained - Neverness.gg — https://neverness.gg/guides/arc-research-explained - Dot Esports — https://dotesports.com/general/news/neverness-to-everness-nanally-banner - Kaiden.gg — https://kaiden.gg/nte/currencies-and-materials